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A very nice touch, so simple yet rarely used by developers, is that you can rename your SAS members (hence my crack team of film directors and novelists). Once again, you choose a squad of four from a large pool of soldiers, each with their own strength, endurance and skills in shooting, stealth, first aid and lock picking. It has the same attention to detail and the same gripping firefights, though it looks considerably better and, on some levels, nothing short of stunning. H&D2 uses the same engine that powered Mafia, the most criminally underrated shooter of the past few years.
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Still, as I said, the bugs are nowhere near as terminal as those in the first H&D, and the game is so hugely enjoyable that we want to forgive it and hope the patch fixes all. Why not wait till Christmas to release it, unless it's because Half-Life 2 had been delayed and they spotted a hole in the market? Who knows? Please Don't Die Illusion is already hard at work on a patch (which may already be out by the time you read this), but it's surely the publisher who's to blame. This sequel has been in the works for years, so it's a real shame that it's been released in a less than fully polished state: guns and characters floating, soldiers getting stuck in the scenery, suddenly not being able to shoot and even a crash or two. And yes, you read right, high difficulty and bugs are still present, though not as rampantly as in the original. OK, so you'll have to add in your own pedestrian bits of dialogue, but the between-mission cut-scenes give your soldiers enough of a Boy's Own feel to last you a good while. Or at least it is when you're not frothing with rage and frustration at a seemingly impossible assignment or a badly timed bug. It's moments like these, totally unscripted and unpredictable, that make Hidden & Dangerous 2 an absolute joy to play. But who was going to get close enough to stick one up the Hun's backside? Bug's Own Look what I found." He laid two bazookas at their feet like a dog with a pair of slobbered slippers. Hello, chaps," said Sergeant Whedon, arriving from his infiltration of a nearby warehouse. Several shots later, the mine lay unexploded and the Panzer was still sitting pretty.
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The other sergeant got his sniper rifle out, spat into the sand and aimed at the foot of the tank. The tank's not moving," said Sergeant Faulkner. Testicles still lodged in the upper part of his throat, Sergeant Lynch completed his glorious task and shimmied back to his colleagues. But they were never going to complete the level with that hunk of metal in the way, and Lieutenant Tarantino's hand had been bitten by some desert bug, rendering him incapable of crawling right up to the tank and laying a deathtrap. He'd been sent by his cowardly teammates to plant a mine right under the nose of a Nazi Panzer, there was sand in his boxer shorts and blood in his mouth. It wasn't looking good for Sergeant Lynch.
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